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Balance v0.4

The numbers running in the game today, taken from the code (main of 2026-10-09). It is balance v0.4 (Oct 1) plus the later adjustments in the code: ultimate multiplier ladder and ultimate crits (Oct 1), special crit (Oct 2), part passives and WetDog mobility (Oct 4). There is no «v0.5» balance. Class = main synergy · Body = sub-synergy · Horn = ultimate + passive.

⬇ English Excel v0.4   ⬇ Spanish original

The Excel is from Oct 1, before the ultimate ladder: where it differs, this page rules.

The 9 classes — base stats

ClassHPDmgSpeedRangeArmorStart manaCritEvadeLifestealPureSplashRegen
Plant
Tank
900550.8/s14010—————5
Beast
Warrior
700700.9/s1251015%—————
Aquatic
Bomber
500450.7/s41020————15%—
Bug
Assassin
550401.2/s1151010%10%————
Bird
Archer
450351/s55105%—————
Reptile
Berserker
800500.8/s13010——5%——2
Mech
Ninja
600600.6/s22010———10%——
Dawn
Sniper
550400.7/s81030——————
Dusk
AOE melee
650651/s12010—5%——20%—

Damage, speed and range are the basic attack's.

Class synergy — 2 / 4 / 6 Axies

Class(2)(4)(6)
PlantShield of 15 % max HPShield of 25 % · adjacent allies heal 1 %/sShield of 40 % · when it breaks, stuns range 1 for 1.5 s
Beast+15 armor · +10 % damage+30 armor · +20 % damage+50 armor · +35 % damage · reflects 10 %
AquaticBasics splash at 15 %Splash 30 % · Grievous Wounds (−20 % healing, 4 s)Splash 50 % · Grievous Wounds
BugJumps to the backline · +15 % crit+30 % crit · +20 % crit damage+50 % crit · +20 % crit damage · heals 15 % HP on kill
Bird15 % on basics: +20 % attack speed 3 s25 % extra projectile (50 % damage)40 % extra projectile · ignores 15 % armor
ReptileBelow 30 % HP: regen 2 %/sRegen 4 %/s · immune to control 3 sOn lethal damage stays at 1 HP, can't die for 2 s, +30 % damage
Mech15 % pure damage30 % pure damage50 % pure damage · burns 5 mana per hit
DawnTargets the farthest · +15 % damageFarthest · +30 % damageExecutes below 10 % HP
DuskSweep splash 20 %Sweep 40 % · +5 % lifestealSweep 70 % · +10 % lifesteal

Each tier keeps what the previous one gave.

The 7 bodies — passives and 2 / 4 / 6 sub-synergy

BodyPassive(2)(4)(6)
Normal
Balanced biped
+15 base damage · +5% attack speed+10% basic damage+15% damage · +10 armor to adjacent allies+20% damage · every 3 basics +50%
BigYak
Colossal tank
-10% attack speed · +30 armor+150 max HP+300 HP · 10% damage reduction+500 HP · 15% reduction · taunt at 1 tile
Sumo
Muscular brawler
+10 base damage · +20 armor+10% armor+20% armor · 15% stun 0.5s+30% armor · stuns 1s every 3 hits
WetDog
Swift hunter
+20% attack speed · moves 2 tiles per move+15% speed+25% speed · crit after 2s untouched+35% speed · +20% crit damage
Curly
Channeler
+25% ultimate damage · +10 mana/s+15% ability damage+25% ability · +10 starting mana+35% ability · ult refunds 20% mana
Spiky
Retribution
+15 armor · reflects 8%Reflects 10% of damage takenReflects 15% · heals 3%Reflects 20% · heals 5% · adjacent 5%/s
Fuzzy
Tactician
+100 starting shield · 5% CC resistance+75 shield+150 shield · +10% CC+250 shield · +20% CC · shields the most hurt every 10s

Bodies give no base HP: HP comes from the class.

The 36 Axies — real engine stats

AxieClassBodyHornCostHP ★1/★2/★3Dmg ★1/★2/★3SpeedRangeTypeUlt
#123PlantNormalBeech1970 / 1746 / 291073 / 131.4 / 2190.871Physical×2.2
#3027PlantWetDogUnko1930 / 1674 / 279063 / 113.4 / 1890.971Physical×1.8
#3014PlantSumoBabylonia2995 / 1791 / 298577 / 138.6 / 2310.811Physical—
#3001PlantBigYakPiranha3960 / 1728 / 288071 / 127.8 / 2130.771Physical×2.6
#42BeastNormalParasite1715 / 1287 / 214593 / 167.4 / 2790.981Physical×2
#2048BeastNormalClamshell1718 / 1292.4 / 215490 / 162 / 2700.961Physical×2
#3023BeastSpikyCaterpillars1722 / 1299.6 / 216675 / 135 / 2250.921Physical×1.9
#3010BeastCurlyWatermelon2733 / 1319.4 / 219977.5 / 139.5 / 232.50.931Magic×1.8
#256AquaticNormalPocky1522 / 939.6 / 156665 / 117 / 1950.774Magic×1.9
#922AquaticNormalBeech1566 / 1018.8 / 169865 / 117 / 1950.744Magic×2.2
#1000AquaticFuzzyShoal Star1518 / 932.4 / 155453 / 95.4 / 1590.754Magic×1.6
#3006AquaticFuzzyRose / Strawberry3536 / 964.8 / 160857 / 102.6 / 1710.774Magic—
#3019BugBigYakTrump1566 / 1018.8 / 169844 / 79.2 / 1321.091Physical×1.5
#3028BugCurlyScaly Spoon1616 / 1108.8 / 184844 / 79.2 / 1321.211Magic×2
#3015BugWetDogTeal Shell2574 / 1033.2 / 172246 / 82.8 / 1381.461Physical×1.9
#3002BugSumoImp3582 / 1047.6 / 174660 / 108 / 1801.221Physical×1.5
#3020BirdSumoWing Horn1461 / 829.8 / 138350 / 90 / 1501.146Physical×2.5
#3024BirdFuzzyPliers1461 / 829.8 / 138342 / 75.6 / 1261.096Physical×2.4
#3007BirdBigYakAnemone2466.5 / 839.7 / 1399.542.5 / 76.5 / 127.51.026Physical×2
#3011BirdSpikyDual Blade2466.5 / 839.7 / 1399.542.5 / 76.5 / 127.51.196Physical×2.4
#3029ReptileSpikyCerastes1817 / 1470.6 / 245155 / 99 / 1650.831Physical×2.4
#3012ReptileFuzzyMerry2825.5 / 1485.9 / 2476.554.5 / 98.1 / 163.50.851Physical—
#3016ReptileCurlyOranda2825.5 / 1485.9 / 2476.554.5 / 98.1 / 163.50.851Magic×1.5
#3003ReptileWetDogLittle Branch3884 / 1591.2 / 265256 / 100.8 / 1681.041Physical—
#3021MechWetDogFeather Spear1622 / 1119.6 / 186667 / 120.6 / 2010.732Pure×1.9
#3025MechBigYakEarwing1622 / 1119.6 / 186665 / 117 / 1950.582Pure×1.6
#3008MechSumoIncisor2633 / 1139.4 / 189977.5 / 139.5 / 232.50.622Pure×2
#3004MechCurlyCactus3644 / 1159.2 / 193270 / 126 / 2100.622Magic×1.5
#3026DawnSumoLeaf Bug1561 / 1009.8 / 168355 / 99 / 1650.769Magic×1.9
#3030DawnFuzzyBumpy1561 / 1009.8 / 168345 / 81 / 1350.769Magic—
#3013DawnBigYakUma2566.5 / 1019.7 / 1699.549.5 / 89.1 / 148.50.729Magic×1.4
#3017DawnSpikyEggshell2566.5 / 1019.7 / 1699.547.5 / 85.5 / 142.50.799Magic—
#3022DuskCurlyAntenna1667 / 1200.6 / 200168 / 122.4 / 2041.041Magic—
#3009DuskWetDogBamboo Shoot2675.5 / 1215.9 / 2026.569.5 / 125.1 / 208.51.271Physical×2.1
#3018DuskFuzzyCuckoo2675.5 / 1215.9 / 2026.569.5 / 125.1 / 208.51.061Physical—
#3005DuskSpikyKestrel3684 / 1231.2 / 205271 / 127.8 / 2131.081Physical×1.5

Computed by the engine (class + body + horn + parts; ★2 ×1.8 · ★3 ×3). «Ult» = its ultimate's damage multiplier (ladder: heavy hit 2.4–2.6 · normal 2.0–2.2 · projectile 1.8–2.0 · area 1.4–1.6); «—» = no-damage ultimate (support).

The 36 horns — ultimate and passive

HornWeaponUltimate (100 mana)PassiveUsed by
PiranhaAquatic dagger/spearLeaps to the lowest-% HP enemy and deals massive physical damage.+5% atk speed#3001
ImpAxe / clawsSpinning slash across the 3 front tiles; if it crits, restores 20 mana.+2 base dmg#3002
Little BranchWooden maceSlams the ground: stuns 1.5s and empowers the next 2 basics.+50 HP#3003
CactusSpine lanceSpine volley in a straight line; double damage to backline.+15 starting mana#3004
KestrelBow / feathersThree projectiles at random targets; silences abilities 2s.+2 mana per basic#3005
Shoal StarMarine tridentPierces the full row dealing magic damage to everyone in the path.+15 starting mana#1000
Rose / StrawberryFloral staffRestores HP to the most wounded ally and grants them a temporary shield.+2% evasion#3006
AnemoneAbsorption relicSteals life from the target and transfers half as healing to the nearest adjacent ally.+3 magic resist#3007
IncisorBroken greatswordMark that halves the target's attack speed for 4s.+5 armor#3008
Bamboo ShootBlunt sproutStrikes the target for physical damage and gains +20% damage reduction for 4s.+5 armor#3009
BeechHeavy logAttacks with brute force, pushing the target 1 tile back and stunning 1s.+50 HP#123 #922
WatermelonFruit projectileLaunches a melon at the farthest enemy, damaging them and healing allies in the path.+15 starting mana#3010
Dual BladeTwin swordsTwo quick strikes; the second deals 100% true damage.+5% atk speed#3011
MerryFestive hornGrants a shield equal to 20% of max HP to self and an adjacent ally.+2% evasion#3012
PockyCandy staffDeals magic damage to the target; if the target dies, heals 15% HP to the whole team.+15 starting mana#256
UmaCurved hornCharges the target, dealing bonus damage based on missing HP (execute).+2 base dmg#3013
BabyloniaHard shellGains a massive shield; next basic deals extra damage equal to remaining shield.+50 HP#3014
Teal ShellMystic carapaceLaunches a wave that silences the target 2s and reduces their attack speed.+2 mana per basic#3015
ClamshellClam clawTraps the target, dealing physical damage and reducing their physical armor 30% for 4s.+5 armor#2048
OrandaSea crestFires a pressure water jet that pierces enemies in a line, reducing their damage.+15 starting mana#3016
EggshellShell casingTaunts enemy attacks in a 2-tile radius for 3s and gains 50% evasion.+2% evasion#3017
CuckooCuckoo clockGrants the highest-damage ally +30% attack speed and +10% damage for 4s.+3 magic resist#3018
TrumpTrumpetSonic frontal cone; applies −20% healing received (Grievous Wounds).+15 starting mana#3019
Wing HornWinged hornLeaps to the enemy backline and strikes, ignoring 50% of armor.+5% atk speed#3020
Feather SpearFeather spearThrows a javelin that hits the target and bounces to another enemy for 50% damage.+2 base dmg#3021
AntennaReceiver antennasSteals 20 mana from the target and gives it to the lowest-mana ally on board.+2 mana per basic#3022
CaterpillarsVenomous caterpillarSpits poison that deals magic damage over 5s and slows movement.+15 starting mana#3023
PliersPincersGrabs the target; if the enemy has an active shield, deals double damage and breaks it.+2 base dmg#3024
ParasiteParasitic tendrilDrains life and mana for 3s; target cannot attack during the drain (Channel).+3 magic resist#42
EarwingCutting wingSweeping AoE attack (1 tile around) dealing massive physical damage.+5% atk speed#3025
Leaf BugSharp leafLaunches a cutting leaf; if it kills the target, 30% chance to generate 1 gold.+15 starting mana#3026
UnkoOrganic projectileThrows mud, reducing the target's basic-hit chance (Blind) 40% for 3s.+2 mana per basic#3027
Scaly SpoonScaly spoonHits the target and reflects 30% of magic damage taken for the next 4s.+50 HP#3028
CerastesViper hornBites the target; deals 50% more if the target has higher base speed.+2 base dmg#3029
BumpyBony growthGrows spikes, returning true damage to any enemy that attacks with basics for 4s.+5 armor#3030
Bone SailBone sailGrants self a shield; if the shield breaks by damage before expiring, recovers 30 mana.+50 HP—

Ultimate text: the design text the engine's ultimate table is built from. The passive comes from the code.

Secondary parts — what each part adds by its class

PartPart classStat 1Stat 2
MouthPlant+3 base dmg+2% lifesteal
MouthBeast+8 base dmg+0.2% crit
MouthAquatic+5 base dmg+3 mana per basic
MouthBug+6 base dmg−10% target armor
MouthBird+4 base dmg+2% ranged dmg
MouthReptile+5 base dmg+3% lifesteal
MouthMech+7 base dmg+1% pure dmg
MouthDawn+3 base dmg+5 mana per basic
MouthDusk+4 base dmgexecutes below 15% HP
TailPlant+5 armor+3 regen/s
TailBeast+3 armor+2% crit dmg
TailAquatic+3 armor+5 mana per basic
TailBug+2 armorslows 3% on hit
TailBird+2 armor+2% atk speed
TailReptile+5 armor+3% lifesteal
TailMech+3 armor+2% pure dmg
TailDawn+3 armor+5 starting mana
TailDusk+2 armor+3% evasion
BackPlant+3 armor+12 HP
BackBeast+8 HPreflects 2%
BackAquatic+8 HP+5 starting shield
BackBugon death, 3% of max HP to adjacent+6 HP
BackBird+5 HP+3% atk speed
BackReptile+5% CC resist+10 HP
BackMech+2 armor+8 HP
BackDawn+8 HP+3 mana when hit
BackDusk+3% evasion+6 HP
EyesPlant+15 HP+1 regen/s
EyesBeast+0.1% crit+10 HP
EyesAquatic+10 HP+2% atk speed
EyesBug+2% ability dmg+8 HP
EyesBird+5 HP+3% atk speed
EyesReptile+3 armor+12 HP
EyesMech+8 HP+1% pure dmg
EyesDawn+8 HP+3 starting mana
EyesDusk+2% evasion+5 HP
EarsPlant+5 HP+1% atk speed
EarsBeast+0.1% crit+2% atk speed
EarsAquatic+3 mana per basic+3% atk speed
EarsBug+2% ability dmg+1% atk speed
EarsBird+1 range+4% atk speed
EarsReptile+3 armor+1% atk speed
EarsMech+2 base dmg+2% atk speed
EarsDawn+5 starting mana+1% atk speed
EarsDusk+2% evasion+3% atk speed

Multiplied by the Axie's cost: ×1 (cost 1) · ×1.5 (cost 2) · ×2 (cost 3).

Economy

ConceptValue
Starting gold4
Passive gold per round2 (rounds 1–3) · 3 (4–6) · 4 (7–9) · 5 (10+)
Interest+1 per 10 gold, max +5
Streaks (wins or losses)2–3: +1 · 4: +2 · 5+: +3
Round rewardWin +2 · loss +1
Shop5 Axies per roll · reroll = 1 gold (always)
Pricecost 1 = 1 · cost 2 = 3 · cost 3 = 5
Sell★1 = 1× · ★2 = 5× · ★3 = 9× the price
Merge3 copies → ★2 (×1.8) · 3 ★2 → ★3 (×3)
XP+5 per round · buy: 4 gold = 4 XP
XP to level up2→3: 7 · 3→4: 10 · 4→5: 13 · 5→6: 16 · 6→7: 19 · 7→8: 22 · 8→9: 25 (total 112)
Commander damagestars of enemies still standing × (1 + (round − 1) / 3)

Shop odds by level

LevelCost 1Cost 2Cost 3
1100%0%0%
2100%0%0%
375%25%0%
460%35%5%
545%40%15%
630%50%20%
725%45%30%
820%40%40%
915%40%45%

Combat

ConceptValue
Planning50 s
Fight (limit)40 s; if it runs out, higher % HP wins
Fight pace×1 → ×1.3 at 35% → ×1.6 at 72% of the time
Simulationfixed 30 Hz step (same on server and players)
Manaultimate at 100 · +10 per basic · +5 per hit taken
Crit×1.5 damage
Movement0.45 s per tile

Class advantage

ClassStrong vs (+15%)Weak vs (−15%)
PlantAquatic, Bird, DawnBeast, Bug, Mech
BeastPlant, Reptile, DuskAquatic, Bird, Dawn
AquaticBeast, Bug, MechPlant, Reptile, Dusk
BugPlant, Reptile, DuskAquatic, Bird, Dawn
BirdBeast, Bug, MechPlant, Reptile, Dusk
ReptileAquatic, Bird, DawnBeast, Bug, Mech
MechPlant, Reptile, DuskAquatic, Bird, Dawn
DawnBeast, Bug, MechPlant, Reptile, Dusk
DuskAquatic, Bird, DawnBeast, Bug, Mech

Runes — set aside (not in today's game)

RuneTypeTierEffect (Spanish, from code)
Auge ComercialEconomíaComúnGanas +2 oro en rondas pares.
Corazón De AceroCombateRaro+20% vida para todo tu equipo.
Flujo RúnicoEconomíaRaroTu interés da +2 oro.
Formación DefensivaCombateComún+15 armadura para todo tu equipo.
Mercado AbiertoEconomíaComúnLos refrescos cuestan 1 oro menos.
MomentumCombateRaroTus unidades atacan 12% más rápido.
Muralla VivaCombateRaroEmpiezas con +100 escudo.
Primer GolpeCombateÉpicoTu primera habilidad pega +40%.
ResonanciaSinergiaÉpico+1 a todos tus conteos.
RetaguardiaCombateRaro+15 maná inicial a tu equipo.
Última VoluntadCombateÉpicoLa primera baja revive al 30%.
VeteranosCombateComún+10% daño para todo tu equipo.

Still in the code for a future PvE mode; today's game is pure PvP.