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Status and roadmap

Where the game is today (2026-10-10), what is missing and how it got here. What comes later is in Future and ideas and is not a promise.

Today: v0.5 + multiplayer

  • Engine: Godot 4.7.2. Real 3D Axies, built in real time from their genes with the 3D mixer.
  • Content: 36 Axies, 9 classes, 7 bodies, 36 horns with their ultimate, 2/4/6 class and body synergies, 3 base decks + your own deck.
  • Mode: pure PvP. 8-seat online rooms (FIND A MATCH; bots fill in) and DEMO against 3 bots with no server.
  • New in v0.5: island and sky, original music, menu background, English interface.
  • Since then (PR #7, in main since Oct 9): fixed 30 Hz simulation step so server and players see the same fight; fight pace 1.0 → 1.3 → 1.6; 3D Axie dragging; tiles that glow when you grab; the Bug jumps to the backline only once per fight; menu with Demo / Discord / Support; damage numbers in 3 sizes; life crystal; shop in the top panel.
  • Web: in production since Oct 9; the fight runs at ~45 fps on average in the browser (measured Oct 9).
  • Windows: v0.5 normal and compatible builds (OpenGL, for PCs without Vulkan) from Oct 5, not published yet; the public download is still the R1 LITE build.

Out of the game for now

  • The Chimera (PvE) and runes — the code is still there, but the game is pure PvP since Oct 4.
  • Genetic-purity merging (same parts required to merge) — a proposal; today 3 copies of the same Axie merge.
  • Own Axies, wallet, Ronin — vision, see Vision and pitch.

What is missing

  1. A 24/7 server (today multiplayer runs on a home server switched on by hand).
  2. Publishing the v0.5 Windows build.
  3. Web: remove the stutters between phases and the slow first start (~55 s; reloads come from cache).

How it got here

Date (2026) Milestone
Sep 12 The current version is born for the Axie Vibeathon: base docs and this wiki.
Sep 13 Godot + 3D Axies; first playable prototype approved; tournament against 3 bots.
Sep 15 Stats come from tables (63 body × class combos, parts from genes); first Windows build.
Sep 17 v0.2: lobby, 3 decks + deck editor, commander damage that grows by round.
Sep 18-19 Engine v0.3: each bot with its own deck; native visual effects; the 11 states are visible.
Sep 20 Vibeathon R1 submission (v0.4); Sep 21: LITE Windows edition.
Sep 26-29 Multiplayer: server that referees with the real game, 8-seat rooms, FIND A MATCH, fixed web address.
Sep 30 Balance v0.3 extracted from the engine.
Oct 1-2 Balance v0.4: the owner's table rules; ultimate multiplier ladder; damage numbers, synergy signals; pure PvP mode.
Oct 4 v0.5: island and sky, music, English.
Oct 5-9 30 Hz multiplayer and 3D dragging (PR #7, in main on Oct 9); web v5 in production with a smooth fight.