02
Status and roadmap
Where the game is today (2026-10-10), what is missing and how it got here. What comes later is in Future and ideas and is not a promise.
Today: v0.5 + multiplayer
- Engine: Godot 4.7.2. Real 3D Axies, built in real time from their genes with the 3D mixer.
- Content: 36 Axies, 9 classes, 7 bodies, 36 horns with their ultimate, 2/4/6 class and body synergies, 3 base decks + your own deck.
- Mode: pure PvP. 8-seat online rooms (FIND A MATCH; bots fill in) and DEMO against 3 bots with no server.
- New in v0.5: island and sky, original music, menu background, English interface.
- Since then (PR #7, in main since Oct 9): fixed 30 Hz simulation step so server and players see the same fight; fight pace 1.0 → 1.3 → 1.6; 3D Axie dragging; tiles that glow when you grab; the Bug jumps to the backline only once per fight; menu with Demo / Discord / Support; damage numbers in 3 sizes; life crystal; shop in the top panel.
- Web: in production since Oct 9; the fight runs at ~45 fps on average in the browser (measured Oct 9).
- Windows: v0.5 normal and compatible builds (OpenGL, for PCs without Vulkan) from Oct 5, not published yet; the public download is still the R1 LITE build.
Out of the game for now
- The Chimera (PvE) and runes — the code is still there, but the game is pure PvP since Oct 4.
- Genetic-purity merging (same parts required to merge) — a proposal; today 3 copies of the same Axie merge.
- Own Axies, wallet, Ronin — vision, see Vision and pitch.
What is missing
- A 24/7 server (today multiplayer runs on a home server switched on by hand).
- Publishing the v0.5 Windows build.
- Web: remove the stutters between phases and the slow first start (~55 s; reloads come from cache).
How it got here
| Date (2026) | Milestone |
|---|---|
| Sep 12 | The current version is born for the Axie Vibeathon: base docs and this wiki. |
| Sep 13 | Godot + 3D Axies; first playable prototype approved; tournament against 3 bots. |
| Sep 15 | Stats come from tables (63 body × class combos, parts from genes); first Windows build. |
| Sep 17 | v0.2: lobby, 3 decks + deck editor, commander damage that grows by round. |
| Sep 18-19 | Engine v0.3: each bot with its own deck; native visual effects; the 11 states are visible. |
| Sep 20 | Vibeathon R1 submission (v0.4); Sep 21: LITE Windows edition. |
| Sep 26-29 | Multiplayer: server that referees with the real game, 8-seat rooms, FIND A MATCH, fixed web address. |
| Sep 30 | Balance v0.3 extracted from the engine. |
| Oct 1-2 | Balance v0.4: the owner's table rules; ultimate multiplier ladder; damage numbers, synergy signals; pure PvP mode. |
| Oct 4 | v0.5: island and sky, music, English. |
| Oct 5-9 | 30 Hz multiplayer and 3D dragging (PR #7, in main on Oct 9); web v5 in production with a smooth fight. |