Future and Ideas
This is not a dated promise list. It's the product horizon: what the owner wants after the base loop, plus ecosystem integrations. If something enters a concrete sprint, it moves to the roadmap (05 · Roadmap) and the council plan.
Owner adjustments — 2026-09-16: mobile YES · multiplayer YES · own avatars YES · Land as rare/mythic board with utility · license wait for permission · tokens NO · no absolute "zero pay-to-win" slogan.
How to read this page
| Tag | Means |
|---|---|
| YES (horizon) | The owner wants it. May not have a date yet. |
| IDEA | Fits the vision. Decided when it's time. |
| INTEGRATION | Natural fit with Axie / Ronin / Sky Mavis. Depends on permissions. |
| EXPLORE | Needs a short investigation before in or out. |
| NO | Out. Not announced. |
A. Product
A1. Real multiplayer — YES (horizon)
- It's going in. 8-human Colosseum, all-vs-all simultaneous.
- Lobby, matchmaking (light ranking / MMR).
- Today the prototype is tournament vs 3 bots; online PvP is the product destination, not the R1 sprint build.
A2. Deep deckbuilder — YES (horizon)
- Editable 36 reserve (today: base templates).
- Tier counters, copies, synergy preview while building.
- The "build the reserve" meta-game gives replayability beyond a match.
A3. Own avatars / Axies — YES (horizon · last)
- Players enter with their visual identity and their Axies as roster pieces.
- Parity of templates first; inventory integration when the base game is closed.
- Depends on permissions, APIs and the event / Sky Mavis frame. Without written permission, not announced as official.
A4. Land as board — YES (horizon)
- Lunacia Land / plots as board skins (arena).
- Rarity: common → rare → epic → ultra rare → mythic.
- Real utility, not just paint: own biome and particles, visible prestige, victory frame, table emote, row highlight.
- Land gives style and status at the table. How it balances with the rest of the game economy is decided when implemented.
A5. Mobile — YES (horizon)
- It's going in. The design prioritizes legibility that also serves mobile.
- Sensible order: solid PC → touch adaptation → mobile release. Not the focus of the current sprint.
A6. Seasons and LiveOps — YES (horizon)
- Chimera rotation, season modifiers, ranking reset with rewards.
- Meta that evolves without breaking base rules.
A7. Extra modes — IDEA
- Practice / sandbox (free place, see damage, test synergies).
- PvE challenges with goals (e.g. "win with 6 Plant").
- Thematic arenas.
B. Ecosystem integrations
B1. Mixer live / Axie Core — INTEGRATION
- Mixer 3D already verified and used in the prototype.
- R2 Vibeathon requirement: direction adopted in E0.
- Use beyond the approved program = separate license.
B2. Ronin / identity — INTEGRATION
- Ronin login only if it brings identity and cosmetics.
- Accounts, inventory or chain: after the base game and with clear permissions.
B3. Kit Origins / Sky Mavis assets — INTEGRATION (event lock)
- Kit flipbooks, SFX, icons, backgrounds and creatures: only inside the event.
- Outside the event: replace characters and effects. Commercial priority: character system, not just flipbooks (
docs/19 §4).
B4. Sky Mavis license / brand — INTEGRATION (wait for permission)
- We wait for permission. Until it exists, nothing is presented as official or licensed.
- Event material = Vibeathon rules. Commercial or brand use outside the program = explicit green light.
B5. Community content — EXPLORE
- Shareable roster templates, challenges, community tournaments.
- When the base game is stable and readable.
C. Game / systems
C1. Full combat states — partial PLAN + horizon
- In canon: poison, silence, taunt, hex, drain, blind, mark…
- In the R1 build: only what exists in simulation (stun, shield, reflect). The rest is not counted as playable.
- Later: implement in mechanics and wire prepared visuals.
C2. More creatures and PvE waves — YES (horizon)
- Today: minimum PvE = 1 Sapidae with visible intent, alternating rounds.
- Later: chimera catalog, scaled difficulty, season bosses.
C3. Runes and match modifiers — YES (horizon)
- Design: 2 runes per match (rounds 3 and 7). May not be active yet in the prototype.
- Expand pool and rune seasons.
C4. Spectator and esport tools — IDEA
- Spectator mode, replays, synergy overlay for stream.
- Only if the core retains and there's a competitive scene.
D. Out of scope (for now)
| Topic | Status |
|---|---|
| Tokens / staking / marketplace / financial product | NO. Closed decision. |
| Online multiplayer in the R1 sprint build | NO in this delivery (today: 3 bots). PvP is going in as product horizon. |
| Official license without written permission | NO. We wait for permission. |
| Every Excel effect already playable in current build | NO. |
| Hard mobile or console date | NO date; mobile is horizon. |
About the game model: the goal is a fair, readable auto-battler of the genre (TFT and peers). We don't market an absolute "zero pay-to-win" slogan — the design pushes skill to weigh in match, and any future monetization will be designed with care. We don't sell a slogan we can't keep.
E. How an idea becomes a plan
- The owner wants it and frames it in the vision.
- It's written in 05 · Roadmap or a
council/plan with a gate. - It's marked here as "already a plan" or removed, so we don't duplicate truths.
Lunacia Synergy · 09 · Futuro e Ideas · 2026-09-16 · owner: mobile YES · MP YES · avatars YES · Land board · no P2W slogan