← Back to home
09

Future and Ideas

This is not a dated promise list. It's the product horizon: what the owner wants after the base loop, plus ecosystem integrations. If something enters a concrete sprint, it moves to the roadmap (05 · Roadmap) and the council plan.

Owner adjustments — 2026-09-16: mobile YES · multiplayer YES · own avatars YES · Land as rare/mythic board with utility · license wait for permission · tokens NO · no absolute "zero pay-to-win" slogan.


How to read this page

Tag Means
YES (horizon) The owner wants it. May not have a date yet.
IDEA Fits the vision. Decided when it's time.
INTEGRATION Natural fit with Axie / Ronin / Sky Mavis. Depends on permissions.
EXPLORE Needs a short investigation before in or out.
NO Out. Not announced.

A. Product

A1. Real multiplayer — YES (horizon)

  • It's going in. 8-human Colosseum, all-vs-all simultaneous.
  • Lobby, matchmaking (light ranking / MMR).
  • Today the prototype is tournament vs 3 bots; online PvP is the product destination, not the R1 sprint build.

A2. Deep deckbuilder — YES (horizon)

  • Editable 36 reserve (today: base templates).
  • Tier counters, copies, synergy preview while building.
  • The "build the reserve" meta-game gives replayability beyond a match.

A3. Own avatars / Axies — YES (horizon · last)

  • Players enter with their visual identity and their Axies as roster pieces.
  • Parity of templates first; inventory integration when the base game is closed.
  • Depends on permissions, APIs and the event / Sky Mavis frame. Without written permission, not announced as official.

A4. Land as board — YES (horizon)

  • Lunacia Land / plots as board skins (arena).
  • Rarity: common → rare → epic → ultra rare → mythic.
  • Real utility, not just paint: own biome and particles, visible prestige, victory frame, table emote, row highlight.
  • Land gives style and status at the table. How it balances with the rest of the game economy is decided when implemented.

A5. Mobile — YES (horizon)

  • It's going in. The design prioritizes legibility that also serves mobile.
  • Sensible order: solid PC → touch adaptation → mobile release. Not the focus of the current sprint.

A6. Seasons and LiveOps — YES (horizon)

  • Chimera rotation, season modifiers, ranking reset with rewards.
  • Meta that evolves without breaking base rules.

A7. Extra modes — IDEA

  • Practice / sandbox (free place, see damage, test synergies).
  • PvE challenges with goals (e.g. "win with 6 Plant").
  • Thematic arenas.

B. Ecosystem integrations

B1. Mixer live / Axie Core — INTEGRATION

  • Mixer 3D already verified and used in the prototype.
  • R2 Vibeathon requirement: direction adopted in E0.
  • Use beyond the approved program = separate license.

B2. Ronin / identity — INTEGRATION

  • Ronin login only if it brings identity and cosmetics.
  • Accounts, inventory or chain: after the base game and with clear permissions.

B3. Kit Origins / Sky Mavis assets — INTEGRATION (event lock)

  • Kit flipbooks, SFX, icons, backgrounds and creatures: only inside the event.
  • Outside the event: replace characters and effects. Commercial priority: character system, not just flipbooks (docs/19 §4).

B4. Sky Mavis license / brand — INTEGRATION (wait for permission)

  • We wait for permission. Until it exists, nothing is presented as official or licensed.
  • Event material = Vibeathon rules. Commercial or brand use outside the program = explicit green light.

B5. Community content — EXPLORE

  • Shareable roster templates, challenges, community tournaments.
  • When the base game is stable and readable.

C. Game / systems

C1. Full combat states — partial PLAN + horizon

  • In canon: poison, silence, taunt, hex, drain, blind, mark…
  • In the R1 build: only what exists in simulation (stun, shield, reflect). The rest is not counted as playable.
  • Later: implement in mechanics and wire prepared visuals.

C2. More creatures and PvE waves — YES (horizon)

  • Today: minimum PvE = 1 Sapidae with visible intent, alternating rounds.
  • Later: chimera catalog, scaled difficulty, season bosses.

C3. Runes and match modifiers — YES (horizon)

  • Design: 2 runes per match (rounds 3 and 7). May not be active yet in the prototype.
  • Expand pool and rune seasons.

C4. Spectator and esport tools — IDEA

  • Spectator mode, replays, synergy overlay for stream.
  • Only if the core retains and there's a competitive scene.

D. Out of scope (for now)

Topic Status
Tokens / staking / marketplace / financial product NO. Closed decision.
Online multiplayer in the R1 sprint build NO in this delivery (today: 3 bots). PvP is going in as product horizon.
Official license without written permission NO. We wait for permission.
Every Excel effect already playable in current build NO.
Hard mobile or console date NO date; mobile is horizon.

About the game model: the goal is a fair, readable auto-battler of the genre (TFT and peers). We don't market an absolute "zero pay-to-win" slogan — the design pushes skill to weigh in match, and any future monetization will be designed with care. We don't sell a slogan we can't keep.


E. How an idea becomes a plan

  1. The owner wants it and frames it in the vision.
  2. It's written in 05 · Roadmap or a council/ plan with a gate.
  3. It's marked here as "already a plan" or removed, so we don't duplicate truths.

Lunacia Synergy · 09 · Futuro e Ideas · 2026-09-16 · owner: mobile YES · MP YES · avatars YES · Land board · no P2W slogan