05
Future and ideas
Not promises, not dates. This is what the project wants after the base game. If something becomes a plan, it moves to Status and roadmap.
Product
| Idea | Status |
|---|---|
| 24/7 server and ranking | Multiplayer already exists (8-seat rooms). A fixed server is missing; then ranked matchmaking. |
| Chimeras and runes back | They are in the code, set aside. They would return as a PvE mode with more creatures, waves and season bosses. |
| Own Axies | Each player enters with their identity and their Axies. Last, and with permissions. |
| Land as the board | Each Lunacia Land as a battlefield with its own look (common to mythic), with visible prestige at the table. |
| Mobile | Yes, after PC is solid. |
| Seasons | Balance changes and rewards per season. |
| Account progression | Mastery per synergy, titles, banners and chibi commander avatars: cosmetic, not power. |
| Extra modes | Free practice, challenges («win with 6 Plants»), themed arenas. |
| Spectator | Replays and a stream view, if a competitive scene appears. |
Ecosystem
- 3D mixer / Axie Core: already used in the game.
- Ronin: identity and inventory, after the base game and with clear permissions.
- Sky Mavis kit assets: only inside the event; outside it, they get replaced.
- License / brand: waiting for permission. Until then, nothing is presented as official.
Out
- Tokens, staking or financial products: no.
- Fixed dates for mobile or consoles: there are none.